AI Insights · Timothy · January 2022
Top 5 Racing Games on iOS in Kenya for Q4 2021
Discover the performance of the top 5 racing games on iOS in Kenya during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 racing games on iOS in Kenya showed varied performance in terms of downloads, revenue, and active user trends. This data, provided by Sensor Tower, offers a comprehensive look into the popularity and financial success of these games.
F1 Mobile Racing from Electronic Arts saw fluctuating weekly revenue, peaking at approximately $131 in mid-November. Weekly downloads decreased sharply from 132 in early October to 13 by mid-November but recovered slightly to 63 by the end of December. Active users declined from 322 at the start of October to 131 by mid-November, then showed a modest increase to 184 by the end of December.
Need for Speed No Limits, also from Electronic Arts, experienced a significant revenue increase, reaching around $107 in late November. Weekly downloads varied, starting at 250 at the end of September, dipping to 88 in early December, and then rising again to 192 by the end of the year. Active users decreased from 1029 in late September to 558 in early December but climbed back to 792 by the end of December.
Asphalt Legends Unite by Gameloft saw a notable weekly revenue spike of $149 in mid-October, followed by a general decline. Weekly downloads had an initial surge from 101 in late September to 344 in early October, then stabilized between 64 and 148 for the remainder of the quarter. Active users increased from 359 in late September to 719 in early October, then fluctuated but remained above 343 for the rest of the quarter.
Real Racing 3 from Electronic Arts showed a steady increase in weekly revenue, peaking at $47 in the week before Christmas. Downloads were relatively stable, with a notable peak of 153 in mid-December. Active users started at 368 in late September, dipped to 265 by late November, and then rose to 397 by mid-December.
Asphalt 8: Airborne by Gameloft experienced steady revenue with a peak of $49 in early December. Downloads fluctuated significantly, starting at 119 in late September, peaking at 229 in early December, and ending at 126 in the final week of December. Active users showed an increase from 339 in late September to 478 in early December, before stabilizing at around 355 by the end of the year.
For more detailed insights and data, visit Sensor Tower.